#ifndef __UNIT_MANAGER_VIEW_H__
#define __UNIT_MANAGER_VIEW_H__

#include "gofgame/common/ui/Container.h"
#include "gofgame/common/ui/Button.h"
#include "gofgame/dungeonkeeper/ui/StrategicDataView.h"

namespace gofgame {
	namespace dungeonkeeper {
		namespace unitmanagerscene {
			class UnitManagerView : public Container{
			public:
				UnitManagerView();
				virtual bool init() _override;
			private:
				void startButton_click(void *sender, ComponentEventArgs &e);
				Ref<Button> startButton;
			};
		}
	}
}

#endif //__UNIT_MANAGER_VIEW_H__
